Extends:
Modifiers:
Source code
SpatialFear.SFMover%%
%function_comment% | bool | bShowHUDHint | ||
%function_comment% | vector | CenterOffset | ||
%function_comment% | bool | IgnoreBumping | ||
%function_comment% | bool | IgnoreTrigger | ||
%function_comment% | bool | m_bFreeze | ||
%function_comment% | float | m_fCurrentDamageThreshold |
| BumpButton | BeginEvent () | ||
| BumpOpenTimed | Bump (actor Other) | ||
| BumpButton | Bump (actor Other) | ||
| Bump (actor Other) | |||
| BumpButton | EndEvent () | ||
| BumpButton | bool | HandleDoor (pawn Other) | |
| BumpOpenTimed | bool | HandleDoor (pawn Other) | |
| ManualBump (actor Other) | |||
| BumpButton | ManualBump (actor Other) | ||
| BumpOpenTimed | ManualBump (actor Other) | ||
| ManualTrigger (actor Other) | |||
| TriggerToggle | ManualTrigger (actor Other) | ||
| PostBeginPlay () | |||
| resetThreshold () | |||
| TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | |||
| TriggerToggle | Trigger (actor Other, pawn EventInstigator) |
{
IgnoreBumping=True
IgnoreTrigger=True
bShowHUDHint=True
CollisionRadius=20.000000
CollisionHeight=20.000000
}